Level 1
When charge time exceeds 10%, damage is increased by 10% and range is increased by 2 meters.
When charge time exceeds 50%, damage is increased by 20% and range is increased by 4 meters.
When charge time reaches 100%, damage is increased by 30%, range is increased by 6 meters, and target is knocked back regardless of parry.
Cultivation cost: 20400 (cumulative: 20400)
Disclaimer: Damage bonuses are currently calculated with 1000 melee, internal and ranged power, maxed weapon manual, 200 doll damage bonus, and 10 skill damage bonus per hit from treasure. In a future release of the website, you will have control over these parameters, and more, such as damage bonuses and weapon damage.