Level 1
If the target loses HP by more than 50%, it will trigger secondary damage.
Damage from this attack is determined by the time it takes to charge the skill, which cannot exceed 3 seconds. If the charging time exceeds 50%, the attack will also knock back the target.
Damage increases with higher medical value.
Cultivation cost: 42450 (cumulative: 42450)
Disclaimer: Damage bonuses are currently calculated with 1000 melee, internal and ranged power, maxed weapon manual, 200 doll damage bonus, and 10 skill damage bonus per hit from treasure. In a future release of the website, you will have control over these parameters, and more, such as damage bonuses and weapon damage.